Please be aware that while the game will render correctly at different aspect ratios, the UI elements will become stretched. If you have a monitor that isn’t 16:9, you may change the aspect ratio to match it in Cemu. I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. Game freezes/crashes on certain events/loadings. Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs. Bugs only begin to occur if you go beyond 30FPS or use OpenGL instead of Vulkan. Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Arrow/projectile travel distance varying based on FPS has been fixed. A few days ago we echoed that the Cemu simulator in version 1.7.3 will allow you to enjoy The Legend of Zelda: Breath of the Wild. Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. The Legend of Zelda: Breath of the Wild v1.5.0/v208 + DLC 3.0 Pack + Cemu v1.15.10 Ultra Compressed | In Parts of 500MB & Single File | Download, Install And Gameplay Proof | The Legend of Zelda: Breath of the Wild Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Minor visual glitches at random in shrines, and around Hyrule castle. Without, it runs at 10-12 normally. 25-30 fps in shrines. No relevant graphic glitches, anyway I have not tested it long. You will need to pay attention to the configuration of cemu. Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current. Issues that are caused by being under 20FPS will only be solved by you getting better PC Hardware capable of maintaining higher performance. Breath of the Wild is a particularly demanding game for a lot of systems, so people have created modifications to help you get the best performance possible in the game. On old versions of Cemu Cemuhook was required. Very playable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Interactive, searchable map of Hyrule with locations, descriptions, guides, and more. The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan, A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported, There is a workaround fix via the graphic pack. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25. However, with 1.22.6 and newer, our developers are looking into solving this problem as soon as they can. Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS. 60-80fps in shrines. Cemuhook & Fenceskip enabled. Running on nVidia drivers 385.69. Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU. CPU mode: Triple-core. Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. But you can actually get into the game now. FPS is around 15-19 in the starting room, once outside it drops to around 11-15. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. No errrors or crashes after 3.5hrs of playtime. FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30.

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